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Introduction to Media, Strategies, & Methods

Media

  • Classrooms
  • Distance Learning
  • eLearning
  • Lecture
  • mLearning
  • On-The-Job-Training
  • Performance Aids
  • Social Learning & Media
  • Video

Strategies

  • Active Learning
  • Blended Learning
  • Just in Time Learning
  • Learners' Framework
  • Formal & Informal Learning

Methods

  • Action Learning
  • Boot Camp
  • Coaching
  • Fishbowls
  • Lockstep
  • Mentoring
  • Personalized System of Instruction
  • Programmed Learning
  • 70-20-10 Learning and Training Model

Related Resources

Learning Environment Design Framework
Instructional Design Toolkit

ISD Concept Map
ISD Concept Map

Instructional Media

Instructional Design —A Learner's Framework

Bill Moggridge (2007) writes about a framework that is geared towards developing web interfaces by showing a person's needs and behavior for a particular project or task. This framework could also be used for learners. This framework is a two-by-two matrix with a vertical axis describing the view of the learner, with a long-term view at the top and a short-term view at the bottom. The horizontal axis shows how engaged the learner is, with low engagement on the left and high engagement on the right:

  • In the top right hand corner are Pathfinders who are fully engaged and take a long term perspective.
  • Below them, in the bottom right-hand corner, are Organizers who are highly engaged but take a short term view.
  • Next door to them, in the bottom left-hand corner, are Onlookers who take a short term view and have low engagement.
  • Above them, in the upper left-hand corner, are Dreamers who have a long term view, but have low engagement.

This would be a helpful tool for selecting a learning platform as most other methods look at the task, while this method looks at the needs and behavior of the learners and how they view a particular task.

A Pathfinder is someone who really needs to learn the task because she is going to be using it for the long-term and will be fully engaged during the entire time frame. Training or a blended platform will normally be called for and if the task is highly complex, an in-depth performance support package might also be needed.

Organizers are engaged by the task, but don't view themselves as being the primary task-holders. They might be a supervisor who needs to learn about the task, a person who will fill in part-time as a backup, or the task might simply be for the short-term. A just-in-time learning package, such as elearning might be used to give them the basic knowledge, followed by a highly detailed support package (job-Performance-Aid) that allows them to perform at the minimal requirements for a short period of time if needed.

Onlookers are not fully engaged in learning the task because they will not be performing the task; however, they are fully engaged in other closely related tasks, thus they need to see how that task relates to them. A basic elearning package that gives an overview of the task and how it relates to the organization might be a proper fit.

Daydreamers have a long term view because they see it as a means to something else, rather than an end; for example, a means to do another task or job. However, they do not want to waste a lot of time learning the task, thus a quick and dirty elearning or the cheapest performance support band-aid available.

References

Moggridge, B. (2007). Designing Interactions. Cambridge, Massachusetts: The MIT Press.


Notes

Updated July 8, 2010. Created July 1, 2010.

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